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Web: www.Art-Machine.com |
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Pierre Thériault (Art-Machine)
| Objective |
Seeking senior position primarily as Modeler and/or Texture
artist, Art Direction, Concept, and would also consider
other positions. Particularly interested in working on
projects that require a great deal of imagination and
creativity, while pushing the art of games to another
level.
Having
the chance to call on all my various skills at once is
a particular pleasure.
|
| Summary |
I'm
a skilled and imaginative artist with a strong digital imaging
background. I have 7+ years professional experience as an
illustrator and Photoshop colorist in the comic book industry,
and texture artist in the gaming industry. I have expert
knowledge of digital image formats and creation software.
I am trained in 3D development software such as Maya with
a solid grasp of advanced shader attributes such as Normal
Maps. |
| Experience |
2006
- 2008 Ubisoft Entertainment - Montreal,
QC
Texture Artist & Senior
Texture Artist
Producing high quality textures & shaders for next
gen games in last-gen and next-gen Unreal Technology.
Consistently assuming the lead role in texture creation,
handling the majority of new asset creation workload as
well as old asset polishing.
Handling Importing and setup of meshes and shaders
into Unreal Engine 2-3.
Restructured texturing conventions and workflow for faster
creation and greater memory efficiency.
2005
- Fine Line Productions - Burnaby, BC
Illustrator
Produced promotional art for the fantasy/strategy game
"Sixth Age: A New Spirit" developed using Microsoft
DirectX
2005 - Dreamwave Productions Inc. - Toronto, ON
Colorist
Responsible for the Photoshop Rendering of several comic
titles
2003-2005 - Udon Entertainment Inc. - Markham,
ON
Lead Colorist & Illustrator
Responsible for the Photoshop Rendering of several comic
titles
Illustrated & colored character shots for use in
games
Handled
coordination of color palettes and image resolutions throughout
production.
1999-2002 - Dreamwave Productions Inc.
- Richmond Hill, ON
Lead Colorist
Responsible wholly or in part for the Photoshop Rendering
of most comic titles.
Participated in conceptualization and creation of original
in-house titles.
Handled coordination of color palettes and image resolutions
throughout production.
|
Select
Works
|
Street
Fighter Volume 7 (Udon & Capcom
Entertainment)
Colorist
Interior color and rendering
Background painting and effects
Published 2004
Devil May Cry Issue
1 (Dreamwave Prod & Capcom)
Colorist
Interior color and rendering.
Background painting and effects
.
Published 2004
Transformers Volumes 0-2
& related media (Dreamwave Prod.)
Lead Colorist
Responsible for importing, sizing, cleaning line art.
Head of interior color and rendering, background painting.
Managing and organizing digital content.
Published 2002.
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| Software |
Adobe
Photoshop, Maya, 3DSMax, Zbrush, Mudbox, Unreal Engine 2-3,
Shake, UvLayout, CrazyBump, Painter, Adobe Aftereffects,
Adobe Premiere, Macromedia Flash, Macromedia Director, Macromedia
Dreamweaver, HTML, PHP, CGI |
| Other Skills |
Wacom Tablet, Fluent Bilingual
: French-English |
| Interest
and Activities |
Console gaming
and dissecting great games, Digital Content Creation, Animation,
Illustration, Computers, Final Fantasy, Metal Gear Solid,
Prince Of Persia, God Of War, Team ICO/Colossus, Originality |
|