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Web: www.Art-Machine.com

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Pierre Thériault (Art-Machine)

Objective

Seeking senior position primarily as Modeler and/or Texture artist, Art Direction, Concept, and would also consider other positions. Particularly interested in working on projects that require a great deal of imagination and creativity, while pushing the art of games to another level.

Having the chance to call on all my various skills at once is a particular pleasure.

Summary I'm a skilled and imaginative artist with a strong digital imaging background. I have 7+ years professional experience as an illustrator and Photoshop colorist in the comic book industry, and texture artist in the gaming industry. I have expert knowledge of digital image formats and creation software. I am trained in 3D development software such as Maya with a solid grasp of advanced shader attributes such as Normal Maps.
Experience

2006 - 2008 Ubisoft Entertainment - Montreal, QC
Texture Artist &
Senior Texture Artist

  • Producing high quality textures & shaders for next gen games in last-gen and next-gen Unreal Technology.


  • Consistently assuming the lead role in texture creation, handling the majority of new asset creation workload as well as old asset polishing.


  • Handling Importing and setup of meshes and shaders into Unreal Engine 2-3.


  • Restructured texturing conventions and workflow for faster creation and greater memory efficiency.

  • 2005 - Fine Line Productions - Burnaby, BC
    Illustrator

  • Produced promotional art for the fantasy/strategy game "Sixth Age: A New Spirit" developed using Microsoft DirectX


  • 2005
    - Dreamwave Productions Inc. - Toronto, ON
    Colorist

  • Responsible for the Photoshop Rendering of several comic titles


    2003-2005 - Udon Entertainment Inc. - Markham, ON
    Lead Colorist & Illustrator

  • Responsible for the Photoshop Rendering of several comic titles
  • Illustrated & colored character shots for use in games


  • Handled coordination of color palettes and image resolutions throughout production.



  • 1999-2002 - Dreamwave Productions Inc. - Richmond Hill, ON
    Lead Colorist

  • Responsible wholly or in part for the Photoshop Rendering of most comic titles.
  • Participated in conceptualization and creation of original in-house titles.
  • Handled coordination of color palettes and image resolutions throughout production.
  • Select Works






    Street Fighter Volume 7 (Udon & Capcom Entertainment)
    Colorist

  • Interior color and rendering

  • Background painting and effects

  • Published 2004









  • Devil May Cry Issue 1 (Dreamwave Prod & Capcom)
    Colorist

  • Interior color and rendering.

  • Background painting and effects
  • .
  • Published 2004








  • Transformers
    Volumes 0-2 & related media (Dreamwave Prod.)
    Lead Colorist

  • Responsible for importing, sizing, cleaning line art.

  • Head of interior color and rendering, background painting.

  • Managing and organizing digital content.

  • Published 2002.

  • Software Adobe Photoshop, Maya, 3DSMax, Zbrush, Mudbox, Unreal Engine 2-3, Shake, UvLayout, CrazyBump, Painter, Adobe Aftereffects, Adobe Premiere, Macromedia Flash, Macromedia Director, Macromedia Dreamweaver, HTML, PHP, CGI
    Other Skills Wacom Tablet, Fluent Bilingual : French-English
    Interest and Activities Console gaming and dissecting great games, Digital Content Creation, Animation, Illustration, Computers, Final Fantasy, Metal Gear Solid, Prince Of Persia, God Of War, Team ICO/Colossus, Originality



    References available on request

    Unless stated otherwise, contents ©Pierre Thériault 2004-2006 - All Rights Reserved