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Pierre
Thériault (Art-Machine) - Digital Artist |
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Objective |
Seeking senior position in environment art, or character/creature art. Especially interested in positions that allow room for creative elaboration or creating new designs. |
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Summary |
Digital artist (2D/3D) with 10 years professional experience in digital art. Most recently senior model/texture artist at Ubisoft Montreal. Previous experience in illustration & digital art in professional print comics and select magazines. |
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Experience |
Senior Model/Texture artist Ubisoft Montreal 2006 – 2009 Starting as Texture artist, by now Senior Model/Texture artist bordering on character (made many organic character related props on most recent project). Also designed several weapons and structural assets from scratch on most recent project, Avatar. Very experienced in high-to-low polygon modeling/baking techniques and work flow using 3DMax and Zbrush. Experience using next gen engines and pipeline as well as modeling/texturing for game consoles. Shipped several titles on past and current standard game systems. James Cameron's
Avatar : The Game (Next Gen Consoles) RainbowSix: Vegas
2 (PC, PS3, 360) Surf's Up!
(Wii, PS2, PS3, 360) Photoshop, Digital painting, Illustration, Comic Coloring Lead Colorist on
'Deadpool' and 'AgentX' comics. Assisted on several other projects from
time to time including Udon's popular 'Street Fighter' comic series,
and various covers. Other varied products include magazine art, card
game art, product art. Photoshop, Digital painting, Illustration, Comic Coloring Credited as "TheRealT!"
starting as a color assistant on projects such as 'Shidima', then colorist
on 'Warlands : Age of Ice', later lead colorist on the blockbuster 'Transformers'
comic. Also contributed to several pieces of marketing and packaging
art for Hasbro. |
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Software
& Related Skills |
Max, Maya, UVLayout, Xnormal, Zbrush, Photoshop, Painter, Unreal 2, Unreal 3, Nomad engine, Artrage, Alchemy, Texture baking, Mesh/Texture/Shader Optimization, Normal mapping, Hand painting, Photo sourcing, Low poly modeling, High poly modeling, Subdivision sculpting, Illustration, Concept, Rendering, Props, Environment asset modeling, Creature modeling, Weapon modeling, Organic modeling, Polypaint, Retopology, Projection. |
| Other Skills | Wacom Tablet, Fluent Bilingual : English & French, Low Intermediate Japanese |
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Interests
& Activities |
Console gaming and dissecting great games, Digital Content Creation, Animation/Anime, Concept & Design, Illustration, Computers, Final Fantasy, Metal Gear Solid, Prince Of Persia, God Of War, Team ICO/Colossus, Originality |
| Recommendations (From LinkedIn) |
“Pierre's an
easy-going, out-of-the-box designer and artist. Great to work with. He
invented several higher-end melee weapons for Avatar Next-gen, and came
to me to understand the constraints of our animation system for said weapons.
I was impressed by the quality of his 2D concept art, and the quality
didn't recede at all as he brought them into 3D. He's obviously skilled
enough for many styles, but I like how Pierre fosters an approach to art
that values form over excessive detailing. In an age where every game
artist uses Zbrush to spam burned-out normal maps, warts, veins and grit
all over their Marcus Fenix clones and post-apocalyptic wastelands, Pierre
fights to retain simplicity and appeal in his work. As an animator who's
always looking for ways to beat the uncanny valley that's disturbingly
present in most modern CG, I definitely like the way Pierre thinks.”
July 14, 2009 Matt Sifton , 3D Animator , UBISOFT - Montréal Studio worked with Pierre at Ubisoft “Pierre is a true artist, he's doing beautiful concepts and high-res sculptures, as well as textures and low-res. with him on your team you are assured to have the best quality in the industry! I highly recommend him.” July 13, 2009 David Giraud , Senior character and creature sculptor/designer , Ubisoft worked directly with Pierre at Ubisoft “I worked with Pierre for a year on James Cameron's Avatar and was happy about our collaboration on this project. I discovered a very genuine down to earth individual with loads of skills both artistic and technical, about just anything, being environments, or characters, modeling or texturing, he always did top notch work. He is always on the lookout to improve his workflow, practices and skills, was very friendly and modest about his art. He is also really interested as growing as an artist even if he already have plenty of talent and it is without a doubt that he would be an asset in any team. I hope that one day we will be able to work together again.” July 13, 2009 Thomas Gillet , Senior Modeler - Texture artist , Ubisoft Montreal managed Pierre indirectly at Ubisoft Pierre proved himself as an efficient highrez to lowrez designer | artist. His production pipeline has made its proof on AAA titles, what make him a valuable asset to any production that requires a selfthought artist with great skills. Even with its plate full, he manage to share his knowledge with anyone interrested to improve his production time and result. I recommend Pierre as a modeler/texturer to any production with high quality result.” July 14, 2009 J-N Bucci , Level Artist on James Cameron's Avatar The Game, Ubisoft worked with Pierre at Ubisoft |