Rainbow Six: Vegas 2
Various professional work 2007-2008 : Max, Zbrush, Photoshop, Unreal3


Here are some images from Rainbow Six Vegas 2. The art team's mandate was to surpass the visual quality of Vegas 1 with the added challenge of moving to mostly daylight environments.

My contributions to this project were in the capacity of senior texture/shader artist and breaks down into 3 phases:

1 - All textures from Vegas 1 had to be salvaged and reorganized into a new package structure within Unreal3
2 - All salvaged textures were optimized, cleaned, improved wherever possible. Shaders were recreated and adjusted in Unreal3.
3 - Texturing of new assets and creating tiling environment textures for any new environments in Vegas 2.


In every screenshot below are countless textures that I either modified or created from scratch according to the project's needs.

*** I make no claims to ownership on the images or content below, only credit for my contributions to them ***




































Below is my favorite texture from my time on Vegas2 - I sculpted this in Zbrush.

I designed and textured the 'gaming PC's below. Their interiors originally glowed blue or red.





I created the texture for the theater seats below.

I was tasked with texturing the lanterns, pagoda, gong below