Rainbow
Six: Vegas 2 Various professional work 2007-2008 : Max,
Zbrush, Photoshop, Unreal3
Here are some images from Rainbow Six Vegas 2. The art team's
mandate was to surpass the visual quality of Vegas 1 with the
added challenge of moving to mostly daylight environments.
My contributions to this project were in the capacity of senior
texture/shader artist and breaks down into 3 phases:
1 - All textures from Vegas 1 had to be salvaged and reorganized
into a new package structure within Unreal3
2 - All salvaged textures were optimized, cleaned, improved
wherever possible. Shaders were recreated and adjusted in Unreal3.
3 - Texturing of new assets and creating tiling environment
textures for any new environments in Vegas 2.
In every screenshot below are countless textures that I either
modified or created from scratch according to the project's
needs.
*** I make no claims to ownership on the images or content below,
only credit for my contributions to them ***
Below is my favorite texture from my time on Vegas2 - I sculpted this
in Zbrush.
I designed and textured the 'gaming PC's below. Their interiors originally
glowed blue or red.
I created the texture for the theater seats below.
I was tasked with texturing the lanterns, pagoda, gong below